The internet is full of bad advice. Probably the only place more full of it than the get-rich-quick corner is the writers’ corner.
For a long, long time I struggled when it came to coming up with good, believable characters. I thought I had a handle on things other than that, having spent unbelievable amounts of time on things like world building and outlining. But when I finally put pen to paper and charged forward I inevitably ground to a halt ten, twenty, even forty thousand words later.
Why? Because I did not understand what purpose my characters played in the story, my narratives became aimless, airless. I did not grasp the interconnectedness of character and plot, how one drives the other. How one fashions the other.
But it wasn’t a long time until I understood how, exactly, to construct a character. How to weave a narrative from a character’s flaws, drive the plot based on questions and answers, or thesis/antithesis/synthesis. Sure, you can craft a gripping two-dimensional plot based purely on external motivations, but the impactful drama is derived from character and idea, and how the character embodies or probes that idea.
I’m not going to add my own to the ocean of bad advice out there. I come citing sources. But first, what doesn’t work.
Ditch the Questionnaires
Questionnaires are a waste of time. Your story will not be richer for you knowing a character’s favorite color, or what’s in their fridge. You will know when it’s important because it will have a direct, tangible impact on plot. Otherwise, a questionnaire only helps you procrastinate even more.
Don’t interview your character. Don’t answer 150 questions about family history, favorites, least favorites. Leave everything until the last second, because when it matters, you will know.
There should only ever be one question you ask: What is your character’s primary definition of herself? Or, if you’re asking them: “Who are you?” The answer to that question is going to be however they identify most strongly, the thing to which they have attached most value.
Before we Continue…
If you don’t want to read the random thoughts of a stranger on the internet, just read these instead and then close this tab:
- How to Write by Robert J. Sawyer
- Into the Woods: A Five-Act Journey Into Story by John Yorke
- Steering the Craft, by Ursula K. Le Guin
- The Hero with a Thousand Faces by Joseph Campbell1
- Any resource from the Gotham Writer’s Workshop
If a book on craft starts to get prescriptive (as in, add the Inciting Incident by Page xx, and the Turning Point by Page yy), then politely close the book, find the nearest recycling bin, keep walking, and toss the book in the nearest fire instead.
The Character is a Robot
Ursula K. Le Guin wrote, “The machine doesn’t work unless the parts do.”
Real people are quite accidental, the result of a random jumbling of genes and a chaotic life. But story people are made to order to do a specific job. In other words, robots!
I can hear some of you pooh-poohing this notion, but it’s not my idea. It goes back twenty-five hundred years to the classical playwrights. In Greek tragedy, the main character was always specifically designed to fit the particular plot. Indeed, each protagonist was constructed with an intrinsic hamartia, or tragic flaw, keyed directly to the story’s theme.
(Read the rest of the article; it’s very good!)
In a well-fashioned story, the character and plot are so closely intertwined that one cannot exist without the other. The character exists for the plot, and vice versa. The best way to accomplish this is to start with one and then reverse-engineer based on the needs of the other. Got a cool theme, setting, or idea? Great! Make a character who suits it, whose virtues and flaws are complemented by it, who will grow because of it. Or, got a cool character? Great! What can we do to really put this person through the ringer, upset their worldview, help them become a more fully-realized and integrated person?
Build a plot that challenges the character, one which may be triggered by an extrinsic motivation. Your character sets out into the world to achieve a thing they want. But the world should not affirm their prejudices or reinforce their worldviews. It should surprise them, it should confront them with that thing they fear most, that one thing that is stopping them from being whole.
How the character reacts to this, and the events that unfold, are what can make a journey heroic or tragic. A character’s virtues can become darkly inverted and lead to their downfall. Or, they overcome their flaws and rise to the occasion, triumphing over the thing that had always held them back.
That’s all easier said than done, of course.
Questions and Answers
If a character is wary of commitment, then the crisis will force them to face losing someone they love (Casablanca); if a character is selfish, they are brought face to face with what they might lose by being so (Toy Story); if a character is timid then they will have to face up to what timidity might cost
John Yorke, Into the Woods: A Five-Act Journey Into Story
When you have a character but struggle with plot, it’s time to fight dirty. John Yorke in Into the Woods discusses the fractal quality that narratives have. Each part of the story should contain all the necessary elements of the whole story: protagonist, antagonist, inciting incident, journey, crisis, climax, and occasionally resolution.
To put it simpler, in each chapter or even each scene, ask: what are the worst possible consequences of this decision? What happens if the character doesn’t want to change? Then, make that happen, over and over. And this works everywhere!
(It’s at this point that knowing trivia about your character might be useful. But only insofar as it can be used to drive the character to a crisis point. Otherwise, it remains trivia and is to be discarded accordingly.)
Thesis / Antithesis / Synthesis
The dialectic pattern — thesis / antithesis / synthesis — is at the heart of the way we perceive the world; and it’s a really useful way to look at structure.
A character is flawed, an inciting incident throws them into a world that represents everything they are not, and in the darkness of that forest, old and new integrate to achieve a balance.
John Yorke, Into the Woods: A Five-Act Journey Into Story
Sounds a little Jungian, doesn’t it? Assimilate the shadow to achieve an integrated self. If we want to keep playing fast and loose with definitions it can also be likened to the id / ego / superego.
The point is that good characters tend to be defined by their flaws more than their virtues. Because the conflict is driven by these flaws. Although they might not set out to do so at first, characters inevitably fight more against their weaknesses than any external foe. In lots of stories today, this tends to get masked by the fact that the antagonist tends to be the embodiment of that flaw, weakness, or fear.
Often, what a character initially believes to be a quality becomes the very obstacle they need to overcome in order to achieve their ultimate goal. They’ll need to turn to something they initially perceive to be a weakness in order to obtain whatever it is they need.
In a three-act structure this might look like this:2
- Introduce a flawed character
- Confront them with their opposite
- Integrate the two to achieve balance
Why Any of This Matters
Wherever the poetry of myth is interpreted as biography, history, or science, it is killed.
…
Through the wonder tales, symbolic expression is given to the unconscious desires, fears, and tensions that underlie the conscious patterns of human behavior.
Joseph Campbell, The Hero with a Thousand Faces
It is absolutely possible to write a story without any of this. The story can even be entertaining, enjoyable, make tons of money.
Nothing lasts that does not have these qualities. One- and two-dimensional stories have their place as popcorn, but they do not nourish us. They do not make us feel less alone, make us ask or ask us, “You, too?” They tell us nothing about ourselves that we do not already know. And since we are not rocks, we need sustenance. Substance.
Otherwise, why are we here?